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Sym Whysel
Sym Whysel
3D Artist
Brooklyn, United States

Summary

I am a 3D artist and modder with over 10 years of self-taught experience in 3D modeling, kitbash, asset implementation, and environment design. I am a nontraditional student at CUNY studying Digital and Interactive Design. I have been trained in Unity and Unreal Engine, as well as Mudbox, Maya, and Substance Painter, and have been using Blender since 2015.

I recently got picked up by the Beyond Skyrim modding team so I'll definitely post some of my work for that, as well as other mods I'm working on. I have something fun in the works, too!

Skills

3D ModelingAsset ImplementationPBR TexturingUV MappingRetopologyEnvironment Design

Software proficiency

Blender
Blender
Maya
Maya
Mudbox
Mudbox
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Unreal Engine
Unreal Engine
Unity
Unity