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Beyond Skyrim: Iliac Bay, Hyenas

Hyenas created for Beyond Skyrim: Iliac Bay. They may be cute, but I wouldn't pet him...
4816 tris, fully rigged and implemented.

I've included a quick tutorial on how to bake procedural fur onto a UV plane.
Full lecture: https://www.youtube.com/watch?v=1aiosj8BKZw
Color map to fur color: https://www.youtube.com/watch?v=zL69gtlhR2E
Flatten object to UVs nodes: https://blender.stackexchange.com/questions/231662/how-to-convert-uv-to-mesh-in-blender/231667#231667

load screen

load screen

in game, front

in game, front

in game, side

in game, side

using base-game dog animations

using base-game dog animations

3D viewer: Hyena

Fur color - First I created a color map, to tell the procedural fur which color to use where.

Fur color - First I created a color map, to tell the procedural fur which color to use where.

Fur painting - I painted fur onto the base low poly, taking color information from the color map.

Fur painting - I painted fur onto the base low poly, taking color information from the color map.

Baked fur - I flattened the fur-painted model into its UV, and rendered the image.

Baked fur - I flattened the fur-painted model into its UV, and rendered the image.

Diffuse - Final texture consists of a partially transparent base color that can be hidden with Alpha Test, only revealing the hair card textures. This technique helps the cards blend in better with the main body, and is used a lot in Skyrim.

Diffuse - Final texture consists of a partially transparent base color that can be hidden with Alpha Test, only revealing the hair card textures. This technique helps the cards blend in better with the main body, and is used a lot in Skyrim.

Base Color - No transparency

Base Color - No transparency

Normal

Normal

UV Map

UV Map