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Beyond Skyrim: Roscrea, Siren

Siren created for Beyond Skyrim: Roscrea.
Fully rigged and implemented.
13,390 tris

This was started as a test claim for the Arcane University as practice, but this finalized asset will be used in the Roscrea expansion.

For this project I wanted to give her a sort of "translucent" look, without using SSS or actual translucent geometry. I've found that layering thickness maps with increasing W/B balance (more and more black), creates a sort of "gummy bear" effect. An example of this process is available here, under CC0: https://drive.google.com/file/d/1TBMdZeLnafdwsTNZm6Gj7bNCrKJdT3wt/view?usp=sharing

Concept art by GOOB: https://level-wombat-49d.notion.site/3D-Claims-1445377aa0738032ab22d282d117b642?p=1585377aa073809e98b7e255af86e6ab&pm=c
Used this awesome barnacle alpha: https://www.artstation.com/a/50659043

In Substance

In Substance

In Substance

In Substance

In game

In game

In game

In game

In game

In game

In game

In game

Diffuse

Diffuse

Glow map

Glow map

Normal map

Normal map

UV

UV

Sculpt

Sculpt